New Boliden, Interactive Institute (Piteå)
Eduardo Ferreira, Melissa Hellmund
10 weeks, Fall 2015,
Umeå Institute of Design
New Boliden, Swedish mining industry, planned to introduce rock breaking operation from the remote location for the rock operators. The introduction has made a dramatic improvement in the work environment and personal safety of the operators but has led to the loss of precious information for the rock operator working.
The feedback from the machine is limited, resulting in lack of involvement in the task. We were asked to develop a concept to enhance operator's support in teleoperated mining environments.
IWA, The proposed future workstation empowers the rock operator to make critical decisions while operating. It provides tactile information connecting the operator and remote location information by visual and auditory feedback. The concept vision was delivered in the video form.
Handling Machine from distance
New work environment
CONCEPT : Operator in Focus
In the future work environment, several operators work in a collaborative office environment. The multi-modal workstation interface empowers the operator to make a decision when to break the rock.
DETAILS : Interaction touch points
Touch points to recreate the mines
WORKSTATION: Key highlights
The rock is moved to the crusher with the pointer. The aerial view of the crusher from the mines is displayed. Topological representation of the screen highlights rock fractures.
Palette is the metaphor of the Crusher pit, surface with two modes, engraved fractures and 3D; allows the exploration of rock surfaces.
It provides haptic feedback and allows the exploration of surfaces for a more careful and engaging decision-making process.
APPROACH: User understanding
After the field visits to mines, interviewing and observing various industries, we clustered the obtained information into three different primary directions.
How can the Rock Operator be highly involved & provided with valuable feedback in a table- Operated remote mining environment?
PROTOTYPING AND TESTING
Research and synthesis, Concept ideation, Human-Machine Interaction, User experience, Project aesthetics, Production